void transfer_game(void)
{
int unused;
transfer_near((char *) &turn_tick, 0x2);
transfer_near((char *) &civnow, 0x2);
transfer_near((char *) &human_set, 0x2);
transfer_near((char *) &map_rng_state, 0x2);
transfer_near((char *) &year, 0x2);
transfer_near((char *) &cur_tier, 0x2);
transfer_near((char *) &players, 0x2);
transfer_near((char *) &selected_index, 0x2);
transfer_near(leader_names[0], 0x70);
transfer_near(civ_names[0], 0x60);
transfer_near(civ_adjectives[0], 0x58);
transfer_near((char *) money, 0x10);
transfer_near((char *) civ_research_tally, 0x10);
transfer_near((char *) forces_present, 0x1c0);
transfer_near((char *) civ_units_ordered, 0x1c0);
transfer_near((char *) tech_count, 0x10);
transfer_near((char *) advances_known, 0x50);
transfer_near((char *) civ_gov, 0x10);
transfer_near((char *) civ_area_plan, 0x100);
transfer_near((char *) treaties, 0x80);
transfer_near((char *) city_count, 0x10);
transfer_near((char *) troops_total, 0x10);
transfer_near((char *) civ_held_cells, 0x10);
transfer_near((char *) civ_settlers_n, 0x10);
transfer_near((char *) citizens, 0x10);
transfer_near((char *) military_table, 0x10);
transfer_near((char *) nation_ratings, 0x10);
transfer_near((char *) civ_toll, 0x10);
transfer_near((char *) civ_ratings, 0x10);
transfer_near((char *) last_met_turn, 0x10);
transfer_near((char *) x_cap, 0x10);
transfer_near((char *) civ_tribe_of, 0x10);
transfer_near((char *) defenders_island, 0x100);
transfer_near((char *) civ_cont_attackers, 0x100);
transfer_near((char *) ai_continent_towns, 0x100);
transfer_near((char *) continent_span, 0x100);
transfer_near((char *) ai_zone_places, 0x20);
transfer_far((char far *) power_history, 0x4b0);
transfer_far((char far *) war_record, 0x4b0);
transfer_near((char *) townbuf, 0xe00);
transfer_near((char *) utypes, 0x3b8);
transfer_near((char *) armydata, 0x3000);
transfer_far((char far *) map_visible_to, 0xfa0);
transfer_near((char *) spot_classes, 0x80);
transfer_near((char *) ai_camp_site_weights, 0x80);
transfer_near((char *) camp_xpos, 0x80);
transfer_near((char *) civ_lot_y, 0x80);
transfer_far((char far *) advance_owners, 0x90);
transfer_near((char *) killed, 0x80);
transfer_far((char far *) place_name, 0xd00);
transfer_near((char *) replay_length, 0x2);
transfer_far((char far *) replay_log, 0x1000);
transfer_near((char *) marvel_site, 0x2c);
transfer_far((char far *) unit_losses, 0x1c0);
transfer_far((char far *) adv_source, 0x240);
transfer_near((char *) &polluted, 0x2);
transfer_near((char *) &warm_levels, 0x2);
transfer_near((char *) &warming, 0x2);
transfer_near((char *) &debug, 0x2);
transfer_near((char *) block_ground_way, 0x104);
transfer_near((char *) &max_rating, 0x2);
transfer_near((char *) &advances_future, 0x2);
transfer_near((char *) &rule_options, 0x2);
transfer_near((char *) sci, 0x10);
transfer_near((char *) &next_event_turn, 0x2);
transfer_near((char *) history_rating, 0x10);
transfer_far((char far *) spaceships, 0x5a0);
transfer_near((char *) &game_flags, 0x2);
transfer_near((char *) ship_success, 0x2);
transfer_near((char *) ai_ship_success, 0x2);
transfer_near((char *) spaceship_arrive_dates, 0x10);
transfer_near((char *) floors_palace, 0x18);
transfer_near((char *) section_grades, 0x18);
transfer_far((char far *) city_site_x, 0x100);
transfer_far((char far *) city_site_y, 0x100);
transfer_near((char *) &palace_stage, 0x2);
transfer_near((char *) &player_peace_run, 0x2);
transfer_near((char *) &civ_total, 0x2);
transfer_near((char *) space_ship_habitation, 0x10);
transfer_near((char *) liftoff_when, 0x10);
transfer_near((char *) &civ_flags_bits, 0x2);
}